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Virtual Worlds Workshop: Augmenting Reality in the Public Domain

For the next Virtual Worlds Workshop, Augmenting Reality in the Public Domain, we have invited Professor Gunnar Liestol from the Department of Media & Communication, University of Oslo. Gunnar Liestol will present his work on Situated Simulations, a new mobile augmented reality genre. The day will also cover governmental efforts to incorporate virtual worlds in tourism and education in Singapore, a discussion on the concept of engagement, and future plans for reconstructing aspects of the Sea Stallion Journey in an interactive experience platform.

Join us Friday, October 1st 2010, 10:00 to 17:30, room 43.3.29, house 43, at Roskilde University. The workshop is open to all interested. Lunch is included so please register no later than September 24th to dixi@ruc.dk or phone +45 4674 3813. See arrival info and map here.

Program (as pdf)
10:00 Welcome, Professor Sisse Siggaard Jensen, Roskilde University
10:10 Virtual Worlds From the Other Side of the World: The hybrid and educational virtual worlds of Singapore, Post Doc CarrieLynn D. Reinhard, Roskilde University, and Post Doc Mikala Hansbøl, Danish School of Education
12:30 Lunch
13:30 Situated Simulations, Professor Gunnar Liestøl, Dept. of Media & Communication, University of Oslo
15:00 Coffee break
15:15 What does engagement do? Studies in kinds of engagement, Professor Sisse Siggaard Jensen, Roskilde University
16:00 Reconstructing the Sea Stallion Journey – an interactive experience platform
Professor John Gallagher, Roskilde University
16:15 Wrap up, Professor Sisse Siggaard Jensen, Roskilde University
16:30 Drinks and get-together

About SitSim: A situated simulation requires a broadband (3G) smartphone with substantial graphics capabilities, GPSpositioning features, accelerometer and electronic compass (magnetometer). In a situated simulation there is approximate identity between the users visual perception of the real physical environment and the users visual perspective into a 3D graphics environment as it is represented on the screen. The relative congruity between the real and the virtual is obtained by letting the camera position and movement in the 3D environment be determined by the positioning and orientation hardware. As the user moves in real space the perspective inside the virtual space changes accordingly. A situated simulation is closely related to mixed and augmented reality. While mixed reality, including mobile augmented reality (MAR) is characterized by different combinations of virtual and real representations along the reality-virtuality continuum, a situated simulation is a ‘clean screen’ solution where there is a distinct (although minor) difference between the virtual perspective via the device and the real perspective of the user. Current versions of the system run on Apple’s iPhone 3GS.

Looking forward to your registration and participation!

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ANT: from methodological principles to concrete strategies for managing the in-between

This PhD-course, September 20-23 2010, is hosted by Ursula Plesner & Maja Horst at the Department of Organization at CBS

Guest faculty: Anne Beaulieu, Virtual Knowledge Studio, Amsterdam, Mike Michael, Goldsmiths, University of London, Barbara Czarniawska, University of Gothenburg.

Course aims:
The aim this course is to interrogate how we might devise concrete research strategies based on Actor-Network-Theory’s material semiotic approach, in particular the principles of symmetry and agnosticism. A premise underlying the concept of actor-networks is that we should not strive for the reconciliation of dualities (between, for instance, subject/object, material/symbolic, virtual/real), but completely dissolve them and follow how heterogeneous actants are interwoven in complex assemblages that both comprise and transcend such categories. Now, while ANT scholars have argued theoretically for the dissolution of dualities and offered countless empirical stories of heterogeneous networks, the ANT literature is rarely particularly articulate about what we could call middle-range methodological issues regarding, for instance, casing, delineation, etc. Hence, although theoretical discussions and empirical examples are part of this course, it will give priority to discussions about challenges arising from concrete research designs. If we consider ANT a methodology of the in-between of ‘the virtual and the real’, ‘the immaterial and the material’, ‘the social and the technical’, we might ask how we turn this type of methodological sensibility into concrete strategies.

More information about the course can be found here

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2010 ICA Panel on Method/ologies for Studying Virtual Worlds

This video was produced from a panel discussion at the 2010 International Communication Association conference in Singapore. The panelists are Dmitri Williams (University of Southern California), Mikala Hansbøl (Danish School of Education), Caroline Ho (National Institute of Education, Singapore), and CarrieLynn D. Reinhard (VWRG, Roskile University).

Each person discussed a method/ology used for a particular study, and what was learned from that experience. Each person also discussed what they learned from listening to the other panelists. In the third part of the discussion, questions from the audience were taken: those questions were edited out as it was promised to the audience that they would not be heard on camera.

Highlights of the panel discussion are:

  • Dmitri Williams speaks about large scale quantitative data analysis from 00:02:00-00:12:00.
  • Caroline Ho speaks about analyzing discourse strategies qualitatively from 00:12:00-00:19:30.
  • CarrieLynn D. Reinhard speaks about merging quantitative and qualitative methods from 00:19:30-00:29:30.
  • Mikala Hansbøl speaks about qualitative analysis of a serious educational game from 00:29:30-00:40:00.
  • The question and answer period is from 00:51:15-01:08:00.

If you have any questions, please email CarrieLynn at carrie@ruc.dk or in the comments section below. We welcome more discussion on the fundamental concepts discussed in this video.

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Plesner Presentation ICA 2010

The following is a videorecording of a presentation by Ursula Plesner at the 2010 International Communication Association conference in Singapore. The focus of the presentation is in understanding the changes in communication activities within the field of architecture with the introduction of virtual world technologies.

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Reinhard Presentation ICA 2010

The following is a videorecording of a presentation by CarrieLynn D. Reinhard at the 2010 International Communication Association conference in Singapore. This presentation focuses on discussing new interaction potentials for distributing, exhibiting and consuming television content. One case study discussed concerns the Second Life television show, Metanomics.

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Reinhard Presentation ICA 2010 PreConference

The following is a videorecording of a presentation by CarrieLynn D. Reinhard at the 2010 International Communication Association conference in Singapore. This presentation was at a preconference on audience studies: the focus of the presentation is on how to combine interviews as data collection methods with an experimental data collection framework.

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