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Game Developers Conference — A Focus on Hardware?

Several reports are coming in on the reveals and discussions from the Game Developers Conference in San Francisco. There appears to be a focus on the hardware of the games, with the success of the Nintendo Wii propelling rivals to make similar, naturalistic interfaces for their games, such as Sony PlayStation Move and the creation of the VirtuSphere. Additionally, there is focus on what is deemed to be a rising, and lucrative, type of multiplayer games — the social games — such as those that occur on facebook that I have discussed on this blog. There was also attention paid to understanding the user, at least as Sid Meier does. For more coverage of the happenings at this year’s GDC, check out CNET’s ongoing series of articles.

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Pop Art Lab Machinima Contest

Pop Art Lab, a music sim in Second Life, will launch a brand new sim design mid April and therefore decided to set up a machinima contest at the “old” sim. At the grand opening of this new sim, April 16th 2010, Pop Art Lab will host a weekend party and announce the winner of the machinima contest, screen the best films and have live artists, DJs etc. See more details about the contest and event here. Machinima researcher LisbethF (RL) / Lamaya Nordenskiold (SL) from our Virtual Worlds Research Project will be part of the contest jury along with Chantal Harvey, Claus Uriza and TBA.

Posted in Blog, Machinima.

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“Design in Social Media and Virtual Worlds” Course and Results

As some of you may know, I’ve been teaching a Module 2 course entitled “Design in Social Media and Virtual Worlds“, for the past 2 weeks. During this course the students had various lectures on the relations between design and communication in social media, semiotics and self-presentation, Reception Research and audience theories, definitions and principles of design, and how virtual worlds (virtual objects and spaces) are designed to afford various ways of virtual interaction. We had an intensive 2-week period with a lot of learning discussion and exploration, and we finally got some results! As a group, the students decided to communicate a message on climate change awareness, by telling their peers the value of saving energy in everyday life. To visualize the message (“Save Tomorrow Today!”), we created an informative short Machinima, and a series of posters; and to access their audience, students decided to use a Facebook group (“Green Saver”).

Here is the link for the video: http://www.youtube.com/watch?v=kA-HC-ll9z8

And for our Facebook group “Green Saver”:
http://www.facebook.com/group.php?gid=357002596488#!/group.php?v=wall&gid=357002596488

Since we uploaded, the video has more than 140  views on Youtube, so it seems to be working already (numbers restarted when we uploded the new video). At this point, it is really important for the students to actually see some real feedback from the facebook group (and on the Machinima), and to relate the purposes of the course and the outcomes of their design process. So we need people to access, see and share the contents, and discuss related issues within the group, to keep it alive..

So, we will really be happy if you could visit our Facebook group, watch the video and probably share your comments..

Thank you already :)

And here are some of the presentations made during the course:

DAY1. Communication, Social Media & Virtual Worlds

DAY2. Semiotics: Signs, Codes and Representation

DAY 3. Reception Studies: Understanding the Audiences

DAY 4. Design: Context, Form and Function

DAY 5. Virtual Worlds: Avatars, Immersion and Design

DAY 6. The Story of Metrotopia: Notes from the Design Process of a Virtual City

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BBC Docuseries “The Virtual Revolution”

All four parts of the BBC docuseries “The Virtual Revolution” have been completed, and the series would serve as good educational material for any person interested in providing a historical analysis and political economic critique to a discussion about what the internet is and what role it has played, is playing and will play in shaping the world. Over four episodes the docuseries covered topics of how the internet’s emergence and rise has impacted culture, politics, economics and even the fundamentals of humanity itself.

However, the tone of the docuseries is decidedly less positive than negative, focusing on criticizing the technology, the people who create it, and the people who use it. The angle of the argument is the same as many media effects arguments, regardless if they come from positivistic quantitative scholars or humanistic qualitative scholars. Largely the docuseries explores how the internet technology, and those behind it, have impacted us, and continue to impact us, with foci on the worrisome and fearful impacts that have been (the dotcom boom & bust), are being (internet addiction), and could be (loss of privacy). There is also some (sometimes covert) admonition of the users of the internet and the WWW for not paying attention to these impacts and how they have come to be.

Across this discussion of impacts, there is little discussion for the agency of the users who are actively seeking out and making choices about their online activities. There is some recognition, such as in the discussion of politics, of the benefits of the WWW, the interconnectedness of humanity, and the speed at which such interconnections facilitate data transfer. However, a large part of the argument elides over human agency and the sense-making individuals do when they engage with these technologies as parts of their everyday lives. There appears to be more of an assumption of the passive media effects (i.e. hypodermic needle, magic bullet) that media studies, for the past 50 years, has attempted to combat by adding in (even if poorly conceived and applied) human agency.

A question I have is how much of this slant taken by the docuseries is because of the scholar making the argument, Dr. Aleks Krotski, or the desires of the producers/distributors of the series, the BBC, to produce a series focusing on the sensational negative impacts of the internet in an attempt to insure viewership in a crowded mediasphere.

Whatever way causation runs in the answer to that question, you can judge for yourself the information quality provided in this docuseries that, again, would be a useful supplement to any educator wishing to discuss the nature and foundation of the WWW to their students who are so intimately engaged with it, even if, as Dr. Krotski asserts, they have no real understanding of just with whom they are going to bed. Or, perhaps this docuseries can be useful to provide the counterpoint to all those students and/or users who would only wish to discuss the benefits of being online as they see it. Either way, I believe the docuseries can be a good elicitation of discussion, as I myself engaged in dialogue with it as I watched it.

You can find information for the series at the website http://www.bbc.co.uk/virtualrevolution/.

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Journal of Virtual Worlds Research

The latest issue of Journal of Virtual Worlds Research is entitled Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds.

The special issue includes a paper from our project partner Robin Teigland, Born Virtuals and Avapreneurship, and an article from Edward Castronova, On Money and Magic, who will be visiting the project in June and giving a guest lecture in Copenhagen.

Happy reading! :)

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MaMachinima International Festival 2010

Saturday Feb. 20th 2010 at MMIF sims (SL) and Planetart, Amsterdam (NL)

The MMIF is a celebration of ‘Machinima’: a new cinematic art form, created with virtual worlds and video games. On 3D Internet platforms like Second Life, any kind of movie set can be built for very low costs. The MMIF aims to bring machinima to a wider audience, online – and offline. Machinima artists from all over the world are present in real time at the virtual MMIF Theatre. They will present over 50 short films and have talks with other machinimatographers and an international audience. Audience in Amsterdam can follow the MMIF event projected live on a big screen at the Planetart Medialab Artspace. MMIF 2010 info, teleport links, promo video, full programme, live streams, contact and latest updates and changes at http://MMIF.org

MMIF 2010 ARTISTS:
Gala Charron – Ogogoro – Lainy Voom – Draxtor Despres – Bryn Oh – Rohan Fermi – Toxic Menges – Tara Yeats – Phaylen Fairchild – Pooky Amsterdam & Russell (Rosco) Boyd – Poid Mahovlich – CodeWarrior Carling – Evie Fairchild – Graham Miami – Kronos Kirkorian – Osprey Therian – Chaffro Schoonmaker – SaveMe Oh – Dulci Parx – Chatnoir Studios – Paisley Beebe – Rysan Fall – Sol Bartz (phil Rice) – Rocksea Renegade – Cisko Vandeverre – Nitwacket (Pyewacket Bellman) – Chantal Harvey – Lowe Runo – Pia Klaar – Al Peretz – Halden Beaumont – Kolor Fall – Binary Quandry – spyVspy Aeon – Animatechnica – Miles Eleventhauer – Lizsolo Mathilde – Delgado Cinquetti – L1aura Loire – Iono Allen – Pyewacket Kazyanenko – Fort Knight – Luca Lisci – Larkworthy Antfarm – Beans Canning – Gtoon Jun – Tutsy Navarathna – Hadji Ling – Colemarie Soleil – Xineohp Guisse – Lorin Tone – Ian Friar – Suzy Yue – Claus Uriza / Emily Hifeng – Meta Lord, and others.

The MMIF is a volunteer-run non-profit collaboration of MaMachinima with Planetart, UrbanResort, Meta.Live.Nu, Pop Art Lab, VMax, Ystreams.TV, Metaworld Broadcasting, MetaMeets, Gallery Fermate, and many volunteers. MMIF 2010 is financed by donations and gifts. Virtual land sponsored by Linden Lab. The MMIF was initiated by the Dutch Film maker Chantal Harvey.

Posted in Blog, Events, Machinima.

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