Everything you need to know for the Ph.D. seminar: Analytical strategies and methodologies for the study of virtual worlds, September 28th 12:00 – October 1st 13:00 2009, Roskilde University, Denmark, room 42.3.29.
COURSE LITERATURE (please read before the course)
Wadley, G.; Ducheneaut, N. (2009) “The ‘out-of-avatar experience’: object-focused collaboration in Second Life”. European Conference on Computer-Supported Cooperative Work (ECSCW ‘09); 2009 September 7-11; Vienna, Austria.
Kohler T, Matzler K, Füller J (2009) “Avatar-based innovation: Using virtual worlds for real-world innovation“, Technovation 29: 6-7.
Taylor, TL, (1999) “Life in Virtual Worlds: Plural Existence, Multi-modalities, and Other Online Research Challenges” American Behavioral Scientist, Vol.43, No.3, pp. 435-449.
Latour, B. (2005) “Introduction: How to Resume the Task of Tracing Associations“, in Reassembling the Social, Oxford University Press
Dervin, B. (2008) “Interviewing as dialectical practice: Sense-Making Methodology as exemplar”. Paper presented at International Association of Media and Communication Research Conference, Stockholm, Sweden.
Williams, M. (2007) “Avatar watching: participant observation in graphical online environments“, Qualitative Research, February Vol. 7, No. 1, pp. 5 – 24.
Phillips, L.J. (2009) “Analyzing the dialogic turn in the communication of research-based knowledge: An exploration of the tensions in collaborative research” in Public Understanding of Science
PHD WORKING PAPERS
The second day of the course will have a paper session, where you will present your paper (10 min.), an opponent will present comments (10 min.), then the entire group will discuss the paper/topic (20 min). You therefore need to prepare (a) a brief presentation of your own paper and (b) comments to the paper following yours on the list. Last person on the list reads the first paper. In addition, please skim read all the papers in your group so you can join into the discussions of all the papers.
Group A (staff: TL Taylor, CarrieLynn Reinhard, Ursula Plesner, Greg Wadley)
- Ates Gürsimsek, Roskilde University, CBIT
- Florian Muhle, University of Paderborn
- Sarah F. van der Land, VU University Amsterdam
- Dina Friis Toft, Copenhagen Business School, LPF
- Rikke Toft Nørgård, University of Århus, IMV
- Johanna Haapamäki, Helsinki University of Technology
- Mikala Hansbøl, The Danish School of Education, Aarhus University
Group B (staff: Thomas Kohler, Sisse Siggard Jensen, Louise Phillips)
- Elin Maria Bäcke, Blekinge Institute of Technology
- Carlos Manuel Cachado, Universidade de Lisboa
- Mikko Jalmari Vesa, Hanken School of Economics
- Gry Høngsmark Knudsen, Syddansk Universitet
- Wan Ying Tay, University of Oxford
- Ahmad Ghazawneh, Jönköping University
- Claus Toft-Nielsen, University of Århus, IMV
- Lisbeth Frølunde, Roskilde University, CBIT
Getting to Roskilde University
Roskilde University is located near Trekroner Station: From Trekroner Station you can see a dormitory (the multi-coloured building) and the university behind it. Follow the path and the university is within a walking distance of 10 minutes. A single ticket for the train between Copenhagen Airport (or Copenhagen Central Station) and Trekroner Station costs about DKK 60. The train ride from Copenhagen to Trekroner Station takes approximately 25 minutes.
Students and staff will be staying at Danhostel in Roskilde, all in individual rooms with bathrooms. Linen, towels and breakfast are included. The hostel is located at Roskilde’s habour at Vindeboder 7, Roskilde. Transport to and from the university will be provided.
Secondary literature (for further reference)
Hindmarsh, J., Fraser, M., Heath, C., Benford, S. and Greenhalgh, C. (1998) ‘Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments’, In Proceedings of the 1998 ACM Conference on Computer Supported Cooperative Work, New York, pp. 217–226.
Wadley, G., Gibbs, M., and Benda, P. (2007) “Speaking in character: using voice-over-IP to communicate within MMORPGs” In Proceedings of the 4th Australasian Conference on interactive Entertainment (Melbourne, Australia, December 03 – 05, 2007). ACM International Conference Proceeding Series, vol. 305. RMIT University, Melbourne, Australia, 1-8.
Kohler T., Fueller J., Stieger, D., Matzler, K. Avatar-Based Innovation: Consequences of the Virtual Co-Creation Experience, prepublication copy (pdf)
Taylor, T,L. The Assemblage of Play, Pre-publication copy. Forthcoming in Games and Culture. (email dixi for a copy)
Latour, B. (1991) ‘Technology is society made durable’. In J. Law (Ed.) A Sociology of Monsters. Essays on Power, Technology and Domination. London: Routledge.
Plesner, U. ‘An Actor-Network Perspective on Changing Work Practices – communication technologies as actants in newswork’ Journalism – forthcoming in Theory, Practice & Criticism.
Dervin, B. & Foreman-Wernet, L. (2003). Sense-Making Methodology Reader: Selected writings of Brenda Dervin. Cresskill, NJ: Hampton Press.
Williams, D., Yee, N., and Caplan, S. (2008) “Who plays, how much, and why? Debunking the stereotypical gamer profile” ,Journal of Computer-Mediated Communication, Vol. 13, No. 4, pp. 993 – 1018.
Other bibliographies collected by the Virtual Worlds Research Project
Download the Second Life program: www.secondlife.com
Visit our research island Metrotopia: http://slurl.com/secondlife/Research%20Island%20Denmark/9/9/26