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International Virtual Worlds Conference – Paris July 2012

Hi all,

The coming International Virtual Worlds Conference is to be held in Paris 3-5 July 2012.

*Virtual Worlds III*

*3-5 July, 2012, Paris, France*

http://www.virtual-worlds.net/vw2012/

A Virtual World can be defined as a computer-simulated environment with its
own physical and biological laws, populated by dynamic interacting entities
such as artificial creatures and human avatars. Whereas Virtual Reality
largely focuses on the design of 3D immersive spaces, and Artificial Life
on the modeling and study of life-like systems, Virtual Worlds embrace both
dimensions by synthesizing an entire digital universe. Their design and
realization requires competency in various fields from Virtual Reality and
Physics to Artificial Life and Ecology, Computer Graphics, High Performance
Computing, and more.

Virtual Worlds have many applications in 3D simulation, computer games and
online business. However, the approach is still broader and more
fundamental. It also addresses the crucial problem of elucidating the
constitutive principles by which large numbers of interacting elements can
self-organize and produce emergent phenomena as they are observed in the
natural world. Therefore the study of Virtual Worlds is particularly
concerned with the formal basis of synthetic universes and offers a
promising new way to contribute to the understanding of Nature and of
complex systems in general.

*Subjects*

Topics of interest for the conference include, but are not limited to:

*Virtual World applications*
-           Video games and entertainment
-           Educational, medical and business solutions
-           Virtual economies
-           Social and philosophical implications
-           Virtual Worlds and Ecology
*Virtual World technologies*
-           High performance and low latency solutions
*Virtual and Augmented Reality*
-           “Avatarization”
-           Human-machine interfaces
*Virtual World fundamentals*
-           Artificial physics and chemistries
-           Complex systems, emergence, self-organization
*Artificial Life*
-           Artificial life and ecosystems
-           Evolution, co-evolution and adaptation
-           Collective intelligence, cooperation, communication
*Artificial creatures*
-           Avatars
-           Virtual creatures
-           Intelligent agents
-           Conversational agents

*Submissions*

The Program Committee of VW’2012 is looking forward to high quality papers
on substantial, original, and unpublished research.

Full papers may be submitted electronically from 16 October 2011 to 16
January 2012 via the conference website.

All submitted work will be assigned for double blind peer review. Authors
of accepted papers will be asked to register to the conference and present
their work.

Papers must be submitted in LNCS format and be up to 10 pages in length
including abstract, figures and references. Formatting instructions are
available at :
http<http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&sa=D&sntz=1&usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg>

Short papers (4 pages including abstract, figures and references) can also
be submitted and selected ones will be presented as posters during demos
session.

Artistic and technical demos are also welcome and can be submitted by
contacting alainlioret <alainlioret@gmail.com>@
<alainlioret@gmail.com>gmail<alainlioret@gmail.com>
. <alainlioret@gmail.com>com <alainlioret@gmail.com> before 12 December
2011.

Final demos has to be set up before 05 May 2012.

*Important Dates*

Paper submission deadline:               16 January 2012
Notification of acceptance :                05 March 2012
Early registration before :                   15 March 2012
Final paper deadline:                          05 April 2012
Conference days :                              03 July to 05 July 2012

*Demos and Posters *

Short Paper submission deadline:     16 January 2012
Notification of acceptance :                05 March 2012
Early registration before :                   15 March 2012
Final poster and demo deadline:        05 April 2012

We look forward to welcoming you at the conference.

LUCAS Jean-Francois

PhD candidate in Sociology
Anthropology and Sociology Lab (LAS – EA 2241)

European University of Brittany , Rennes 2 – France

Website : http://www.gehan-kamachi.net
—————————————————-
“To respect our environment, only print if necessary”

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Communication, Media, Technology and Design

International Conference on Communication, Media, Technology and Design

May 09 – 11, 2012 – Istanbul – Turkey

International Conference on Communication, Media, Technology and Design (ICCMTD) aims on gathering all the academicians around the globe to share and discuss their ideas, work and research by presenting their work and/or participate in valuable panel discussions about all topics on;

1- New Communication Technologies: Social aspects of the new Communication Technologies, Convergence of the Communication Technologies, Communication Technologies in Education, Computer Mediated Communication and Social Media.

2- Communication Barriers: Communication Barriers in Education, Communication Barriers in Distance Education, Communication Barriers in Media and Communication Barriers in Politics.

3- Visual Arts & Visual Communication Design: Visual Literacy, Visual Representation Semiotics, Theory of Perception, New Media Art, Digital Art, Photography, Graphics, Art and Design

4- Marketing Communication: Integrated Marketing Communication, Advertising, Public Relations, Point of Purchase, Package Design and E–Marketing

5- Communication and Media Studies in general

Last day for submission of Presentation/Panel abstracts 31 December 2011

For more details please visit the conference website http://www.cmdconf.net

Hoping to see you in ICCMTD Conference and best wishes

Agah Gumus, Ph.D.

Coordinator

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’Explosions of Virtuality’ – Preliminary Program Updated



Virtuality explodes in different modes of being, performing, learning and managing ourselves and our interactions with others. Companies play with roles, structures, technologies and organizational boundaries to encourage innovation. Teachers and parents play games designed to enact the boundary between school/home trying to encourage parents to talk about their child from a school position. New architecture creates spaces for us to act and perform in ways we didn’t imagine possible. Music is played to patients in hospitals to transform their experience of treatments. Movies make us sense of ourselves as bodies able to expand time and space. Computer games engage us to play different identities that transcend to our actual world. Our engagement with the world is a constant interplay of the actual and the virtual. New spaces, acts, performances, organizations and movements are becoming possible. Creating innovation is being able to actualize these potential and infinitive worlds here and now in the actual world.

This workshop will address different explosions of virtuality by inviting researchers, managers, architects, designers and game designers and ask them to zig–‐zag between questions like: What are the conditions for becoming a subject in our companies, schools, institutions and in our own lives– are we performing ourselves as avatars? How does virtuality bridge the relationship between the actual and the potential world – and what are the consequences? How can we conceptualize learning in the tunnels between time, space and realities ‐ does it still make sense to talk about competences or should we begin to talk about how to remove our competencies in order to have the sensibility to observe the potential. How may feeling be transformed to distributed and non ‐ personalized affects and intensities?

Such questions should make us reflect on how the explosions of virtuality affect our welfare management? Do explosions of virtuality provide us with a hope of new spaces full of sensations, intensity and freedom or are we just observing advanced ways to manage people to manage themselves in relation to the market and/or the state?

Click here for the updated version of the preliminary program.

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Future of virtuality in-the-making: Reflections from Stanford University (Re-post)

Last week, I have written about my experiences and reflections at Stanford University (and Silicon Valley) as a guest-author on Danish Ministry of Science, Technology and Innovation’s Blog.

Right after this was posted, one of our Silicon Valley colleagues, a good friend, and talented Web3D/AR specialist, Damon Hernandez reposted my review in his inspirational technology blog ‘MetaverseOne‘ with new videos from some of our own collaborative works.

My visiting scholarship at Stanford University’s H-STAR Institute was supported by DASTI and Innovation Center Denmark. It was not only an amazing opportunity to learn more about the cultures and practices of social innovation around the Bay Area, but also a a valuable chance to meet with virtual world experts and veterans and (hopefully) ignite conversations for future international collaborations.

During my stay, I had the chance to meet with Virtual Worlds, Web3D, Augmented Reality and Virtual Reality experts as well as platform and content developers, professional users and communities (such as digital fabrication specialists, builders, performance artists and educators). The new blogpost  describes my vision of Stanford University and Silicon Valley as leading fields of collaborative social innovation, discusses my observations on past, present and future of CVEs, outlines my reflections on the importance of research scholarships, ICDK’s presence in Silicon Valley and collaborations with Danish entrepreneurs in the area, and ends with some personal ideas on how Denmark can participate in this emerging/present socio-technical paradigm more competently.

(For the whole review on Danish Ministry of Science, Technology and Innovation’s Blog , click here)

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Robots and Avatars – Call for Proposals

Aug 1st

Robots and Avatars – our colleagues and playmates of the future
We invite submissions to this Call for Development Commissions and Call for Exhibits


Robots and Avatars will present two Development Commissions and additionally a minimum of six existing works as an Exhibition in 2012. Lead producer and concept developer of this EU Culture project is body>data>space and the partner for the commissions is National Theatre in London. The exhibition will tour to partner FACT, Liverpool (UK), and to co-organisers AltArt, Cluj-Napoca (Romania) and KIBLA (Slovenia- as part of Maribor 2012, European Capital of Culture).

Robots and Avatars is an intercultural, intergenerational and interdisciplinary exploration of a near future world consisting of collaborations between robots, avatars, virtual worlds, telepresence and real time presence within creative places, work spaces, cultural environments, interactive entertainment and play space.

Artists/designers and others from any background can apply. We welcome applications from installations, performances, performance / installations, telepresence, sound art, software, kinetic art, architecture, AV based work, hung work, gaming, models, robotics, virtual worlds etc – your vision will lead us!

Stage 1 Deadline: Wednesday 7th September 2011 (12 BST)
Find out more and apply here

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Springer Series in Immersive Environments

Hi all,

This link is to the newly started Springer Series in Immersive Environments. Robin Teigland, Eilif Trondsen, Tom Boelstorff and I are members of the editorial board, among others.

Sisse ;-)

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