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Predictions about the future of virtual worlds…

The Association of Virtual Worlds invites all members to submit predictions for virtual worlds, not just for this new year of 2010, but for the next decade. Predictions can be based on research, experience, or your personal vision of the future. Send your prediction directly to edita@associationofvirtualworlds.com The AVW will compile predictions and publish them.
You might let yourself inspire by M Linden’s 2010 new years predictions for Second Life. M Linden recently wrote: “When I set my draw distance out 10 years and envision Second Life then, here is what I see:
• Everyone has an avatar. Avatars have the ability to travel across virtual worlds, maintaining their unique identity (and inventory) as they go. Some are stunningly vivid fantasy avatars and others are hyper-real. You express yourselves through your avatar using interfaces we weren’t able to imagine in 2010.
• Second Life is galactic. With a massive influx of new Residents, Second Life becomes a collection of interconnected (and independent) worlds – some terrestrial, some extra-terrestrial. In terrestrial terms, Second Life grows 10x from being the 170th largest country in the world to the 134th (as measured by landmass) – right between Denmark and Switzerland.
• SLHD blurs the distinction between real and virtual. New tools and capabilities for content creation and animation together with enhanced graphics and multi-sensory rendering enable SLHD (Second Life in High Definition) to blur the distinction between real and virtual. You pet a chicken and feel the smooth texture of its feathers. You bend down to smell a rose and, well, you smell a rose.
• We are able to explore the edge of possibility. Combining SLHD with innovations in display technology gives us powerful and flexible new augmented- and mixed-reality environments that enable us to explore the edge of possibility – that fascinating edge between virtual and real. Walls in your office become portals to the metaverse. Imagine the possibilities for information visualization.
• The walls come down early in the second decade. Second Life quickly spreads beyond the walled garden of 2009. APIs connect it to commonly-used social utilities. It’s available on mobile devices. It’s part of real life experiences. All together, this makes Second Life a natural, practical extension and enhancement of everyday life. Imagine you are out shopping one day. You see a great dining table in a real life store and scan it with your mobile device. Moments later it appears in the dining room of your Second Life home – visible on your mobile device, projectable on the wall of the store. You see it in context but you’re still not sure it’s right so you check your friend list to see who might be available to offer a second opinion. You send an invite and your best friend pops in, looks at it and gives you two thumbs up. You still have reservations. Later in the evening, you visit your Second Life home again to see how the table looks. You love it. With a few clicks, you purchase it and arrange for delivery to your real life home.
• The Second Life economy becomes meaningful among real world economies. The Second Life economy — powered by a robust marketplace, a stable Linden Dollar and superb tools for content creation, management, protection, sharing and consumption continues its high double-digit growth — and zooms from number 175 to number 150 among world economies (as measured by GDP). The availability of a robust and secure global marketplace gives people in emerging economies education and income-earning opportunities they don’t have domestically.
• Second Life becomes a standard in business, education and government. All sizes of companies use Second Life as their preferred collaboration, simulation and learning tool to connect with customers, suppliers and employees all over the world. Universities funnel expansion funds into the virtual world, eschewing expensive real world building projects in favor of Second Life. Essential government services are delivered virtually.” (link)

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