On February 7, 9:00 am to 4:30 pm CET, the Nordic Virtual Worlds Network will present a Virtual Worlds and Gaming Live Case Day at the Stockholm School of Economics (SSE). During this day, masters students from the Royal Institute of Technology and the Stockholm School of Economics in Sweden will present their work conducted in the Strategy Module of the Media Management Course. During the three weeks of this module, the students have investigated in their groups a number of strategic issues within the virtual worlds and gaming industries in the US, Europe, and Asia. There will be 16 groups making a 15 minute presentation each. Below is the schedule of the topics that will be presented.
The Live Case Day will be livestreamed both onto the internet via the NVWN blog as well as onto SSE’s island in Second Life.
Live Case Day Schedule (All times are CET – Central European Time)
Start End Topic
8:45 9:00 Introduction
9:00 9:20 Indie Games in Europe/US
9:20 9:40 Indie Games in Asia
9:40 10:00 Cloud Gaming in Europe/US/Asia
10:00 10:15 Break
10:15 10:35 Social Gaming in Europe – Now
10:35 10:55 Social Gaming in Europe – Future
10:55 11:15 Consulting to Gaming Industry in Europe/US/Asia
11:15 11:30 Break
11:30 11:50 Virtual Worlds for Smartphones/Tablet PCs – part 1
11:50 12:10 Virtual Worlds for Smartphones/Tablet PCs – part 2
12:10 13:10 Lunch
13:10 13:30 RL Charities in Virtual Worlds
13:30 13:50 Charities in Virtual Worlds
13:50 14:10 Virtual World Currencies in Europe/US
14:10 14:25 Break
14:25 14:45 Virtual World Currencies in Asia
14:45 15:05 Higher Education in Virtual Worlds in Europe
15:05 15:25 Higher Education in Virtual Worlds in Asia
15:25 15:40 Break
15:40 16:00 Higher Education in Virtual Worlds – Future
16:00 16:20 Future of Virtual Worlds
16:20 16:45 Wrap-up
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