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Promising New Interactive Graphic Novel For iPad

I want to pass on information on something I find promising: a new interactive graphic novel which will be launched at an event in New York City. Cognito Comics’ Operation Ajax, a true-life spy graphic novel for the iPad, about the CIA and BP’s overthrow of Iran’s democracy in ‘53.
Cognito Comics is a US-based company with a stated mission to present socio-political and world issues through the engaging mediums of comics, animation, and games.
One of the panelists at the launch event is FlickerLab’s Creative Director, Harold Moss, FlickerLab is located in Copenhagen and NYC.

Iran Hostage 30th Anniversary Event at New York Society for Ethical Culture
2 West 64th Street
New York, NY 10023-7183
(I wish that I could attend the event!)

Operation Ajax uses cinematic, multi-touch and gaming techniques to teach about the roots of the Iranian Hostage Crisis, and is the singular curated source for several leaked CIA documents about Iran, its overthrow, and BP’s complicity. The Operation Ajax iPad app, created with Cognito Comics and Tall Chair, is available for download in the iTunes store.

A panel of experts and journalists will demonstrate and discuss Operation Ajax on January 18th on the occasion of the 30th Anniversary of the Iranian Hostage Crisis. It provides what they term a poignant context for re-imagining these events in the age of WikiLeaks, the iPad and Twitter.
Panel Moderator: Amy Goodman, Director, Democracy Now
Speakers: Stephen Kinzer, author, All The Shah’s Men
Dr. Hamid Dabashi, Columbia Univ. Chair in Iranian Studies
Mike deSeve, author, Operation Ajax for iPad
Harold Moss, Creative Director, Flickerlab

FlickerLab is developing what they call other ground-breaking graphic novels, games and e-books for the iPad. As these applications become ubiquitous and capture new audiences of all ages, their potential as pervasive formal and informal learning tools is notable.

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Project plans 2011

As the Virtual Worlds Research Project enters 2011 we also enter the final year of a four-year research project. 2011 will be characterized by in-depth work, focus and production. Project activities will revolve around analysis of the studies conducted so far as well as publishing and presentation of research results. We have a special issue of Convergence on its way, a book project in the making, and plans to share project conclusions a number of international conferences such as ICA, NCA, IAMCR, 4S, AOIR and ECREA’s subsection meeting on Digital Culture and Communication.

Two of our project members, Ursula Plesner and Ates Gürsimsek, will also move abroad to collaborate with scholars from Stanford University. They have received visiting scholarships to the interdisciplinary research centre Human Sciences & Technologies Advanced Research Institute ( H-STAR). The scholarships have been granted from the Danish Agency for Science, Technology and Innovation (DASTI) in cooperation with Innovation Center Denmark, Silicon Valley.

The project has welcomed a new Ph.D. student Anne Holmfred on board, recently enrolled at Roskilde University. Anne will conduct a study of co-creation in virtual art projects in cooperation with the art firm Tagging Art. Concurrently, Post Doc CarrieLynn Reinhard has returned to the United States from where she will continue her work on Virtual Worlds and a close collaboration with the project.

Finally, we have planned a closing public event on user-driven innovation where we hope to bring together many of the people that have been involved in the project throughout the past years and share a retrospective view on the overall project conclusions. The date for this event will be 15th September 2011 and more info will be posted in late spring.

HAPPY NEW YEAR!

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Special Issue on Virtual Worlds as Sites for Social and Cultural Innovation

The deadline, February 1st 2011, for submission to the special issue on Virtual Worlds as Sites for Social and Cultural Innovation is approaching. The submission site is now running from which you can register and submit electronically. We look forward to receiving your submission.

See the full call for papers in this previous post.

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FoxMarie aka CarrieLynn Wins Second Life Quiz Show

This past weekend I participated in a Second Life based quiz show run by Pooky Amsterdam called The 1st Question. As FoxMarie Tennen, I competed with two other notables of the virtual world: Slim Warrior, a musician, and Bash Quandry, an entrepreneur. The show is filmed by Treet TV, and you can see it and older shows at Pooky’s website.

The space was created to represent a traditional quiz show: there were “physical” separations between the audience, the hosts, and the participants, as can be seen in this picture (I’m the one on the far right):

The quiz show is a half-hour long, broken into three segments by commercials, similar to the traditional format of quiz shows. We were asked topical questions relating to virtual worlds and current news. In the first round, each participant was asked a True/False statement. In the second round, we each had to define a new word of our own making, and the audience voted on which they liked the best. In the third round, a series of questions were asked, and we had to be the first to “buzz in” with the correct answer.

What was interesting was the role the audience played. As stated, it was their determination in the second round that decided who was awarded the points. In the third round, through the text chat of Second Life, they could provide the participants with answers if we could not think of it. Both the audience and the participants were encouraged to go online and search for answers. I can say, I preferred finding the answers on my own than relying on the audience: the one time I relied on the audience, I came off as something of a fool.

Overall, it was a very interesting experience to see how the quiz show genre had been adapted for production, distribution and exhibition within this virtual world.

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Call for Book Chapters: Postcards from the Metaverse

The forthcoming book will be edited by our colleagues in the Nordic Virtual Worlds Network Robin Teigland, Stockholm School of Economics and Dominic Power, Uppsala University. They aim to create a thought-provoking and challenging book that builds on thoughtful short chapters (5-10 pages in length) that take a progressive and/or critical perspective on some aspect of how the immersive internet can be a space for progressive social, political and economic development in the future.

Postcards from the Metaverse – Reflections on how the entangling of the virtual with the physical may impact society, politics, and the economy.
New waves of internet and information technology are beginning to promise ever richer and more immersive ways to connect with technology and with each other. Developments in augmented reality, social media, virtual worlds and the immersive/3D internet signal a move towards communications technologies and virtual spaces that offer immersive experiences persuasive enough to begin to blur the lines between the virtual and the physical. This book aims to compile leading edge voices from diverse backgrounds to write about how they imagine the future immersive internet will shape or misshape society, politics, and the economy.

The intention is to create a book based on a collection of short thought pieces that will critically engage with the future directions that the immersive internet might, should, or even should not take. The idea is not to collect a series of empirical pieces but to collect pieces that provoke and attempt to take in the big picture and the long term.

As the immersive internet – including social media, augmented reality, virtual worlds, online games, 3D internet and beyond – is being explored by a number of different disciplines we encourage participation from a wide range of academic disciplines: e.g., artificial intelligence, business administration, cognitive psychology, communication, economics, geography, human-computer interaction, neuroscience, social psychology, sociology. Equally since the future of the immersive internet is very much an open creative process, we invite contributions from social commentators, business people, technology creators, writers and thinkers. To date, we have participation confirmations from more than 10 leading researchers such as Tom Boellstorff, Mia Consalvo, Edward Castranova, Tony O’Driscoll, and Barry Wellman.

Submission guidelines and timeline:
After the initial call is completed, we will approach several major publishers. The production of the book will be facilitated by the editors as well as members of the Nordic Virtual Worlds Network. The initial intention is to publish the collection as an eBook that will be available across multiple platforms: e.g. Amazon, iTunes, and direct download. The book will be licensed under Creative Commons. We also aim to publish the book in paper format.

March 1, 2011: Please enter your abstract or short outline of your contribution of maximum 300 words at http://www.surveymonkey.com/s/PostcardsfromMetaverse or by email to the editors by March 1, 2011.

July 1, 2011: Upon abstract acceptance, authors will be invited to submit full chapters of between 3500 and 5000 words. All submitted chapters will be reviewed on a double-blind basis by subject experts. The editors will strive to be an active and helpful resource to the chapter authors.

Fourth quarter 2011: Anticipated date for book to be ready for publication

Please do not hesitate to contact either of the editors if you have further questions: robin.teigland@hhs.se or dominic.power@kultgeog.uu.se.

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Call for Papers: Interacting with Computers

Here is an interesting call for papers entitled Inclusive Design in the Context of Social Media and Emerging Technologies organized by our colleagues at University of Kent and Cyprus University of Technology.

Guest Editors:
Jim Ang and Ania Bobrowicz, School of Engineering and Digital Arts, University of Kent
Panayotis Zaphiris, Department of Multimedia and Graphic Arts, Cyprus University of Technology
Ben Schneiderman, Human Computer Interaction Laboratory, University of Maryland

Call Description:
Recently we have witnessed an increasing proliferation of new digital technologies such as online social networking sites, micro-blogging and virtual worlds which has changed the way we communicate and interact with each other. Studies are being conducted in order to investigate these interesting socio-technological phenomena.

To date, little research has been published on inclusive design in the context of social networking and emerging technologies. These technologies have the potential to impact positively on the lives of a wide range of people including older people, disabled people, and people from different social and cultural backgrounds. For example, it is claimed that the fastest growing demographic of the social networking sites is women over 55 years old (Facebook Global Monitor, 2009).

With this special issue, we aim to analyse existing and novel ways in which these audiences use social networks and emerging technologies. We ask questions such as: How can these technologies be designed to be more inclusive? What motivates people to engage with these new technologies? What are the effects on people’s behaviour, attitudes and social interactions? What methods can be used to analyse these interactions?

This special issue of Interacting with Computers invites contributions from the academic community, industry and design practitioners. We welcome research papers that trigger discussions based on investigations, case studies and overviews in this area.

Possible topics may include (but are not limited to):
* Inclusive design issues related to social media and emerging technologies
* Concepts, methods and frameworks aimed at motivating people to participate
* Case studies of various social and cultural contexts
* The impact of participation on society and culture
* Different user groups’ engagement with social media
* New technologies such as virtual worlds and augmented humans
* The application of these technologies in a variety of settings (e-democracy, communities, sustainability and environment, etc.)

Submission Details:
Please submit a 300-500 word abstract to Dr Jim Ang (c.s.ang@kent.ac.uk) no later than 28th January 2011. More at http://www.eda.kent.ac.uk/research/theme_project.aspx?pid=129

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