The term user experience (UX) is often used as a synonym for usability, user interface, interaction design, interaction experience, customer experience, web site appeal, emotion, ‘wow effect’, general experience, or as an umbrella term incorporating all or many of these concepts. A new User Experience White Paper describes what in discussions with UX professionals were seen as the core concepts of UX and clarifies the different perspectives on UX. The paper is prepared as a joint effort by a group of leading UX researchers and practitioners, and is freely available at www.allaboutux.org/uxwhitepaper.
Here is a snapshot of a “group user experience” with Metanomics in Second Life at the mixed reality event organized last May at the projects Magleaas workshop
Posted in Blog, Workshops and Seminars.
Tagged with interaction design, user experience.
By dixi
– 2011/02/07
On February 7, 9:00 am to 4:30 pm CET, the Nordic Virtual Worlds Network will present a Virtual Worlds and Gaming Live Case Day at the Stockholm School of Economics (SSE). During this day, masters students from the Royal Institute of Technology and the Stockholm School of Economics in Sweden will present their work conducted in the Strategy Module of the Media Management Course. During the three weeks of this module, the students have investigated in their groups a number of strategic issues within the virtual worlds and gaming industries in the US, Europe, and Asia. There will be 16 groups making a 15 minute presentation each. Below is the schedule of the topics that will be presented.
The Live Case Day will be livestreamed both onto the internet via the NVWN blog as well as onto SSE’s island in Second Life. Continued…
Posted in Workshops and Seminars.
Tagged with gaming industries, innovation, live streaming, NVWN, strategic research, Virtual Worlds.
By dixi
– 2011/02/06
International Journal of Human Computer Studies is inviting papers for a special issue on “Usability Design for Learning and Education in Virtual Worlds”.
Virtual worlds (VWs) have a great potential for learning and teaching practices. Constructivist learning can be implemented in VWs (2D or 3D) for both adults and children, enhancing motivation and engagement and fostering collaborative and problem-based learning methods. Nevertheless very few empirical research studies have documented user experience (UX) and usability issues in these worlds. The main aim of this special issue is to bring together HCI, Virtual World/Games and Educational practitioners and researchers in order to investigate the meaning and applicability of usability in the design of VWs for learning. Continued…
Posted in Blog.
Tagged with affect, design, evaluation methods, HCI, interaction design, learning, sociability, usability, user experience.
By dixi
– 2011/02/03
VW research group member Louise Phillips is organizing the one-day conference “When dialogue is more than a buzzword ‐ tackling the complexities of dialogic knowledge production and communication”. The event will take place on Friday 26 August 2011, 10.00-16.00 at the Department of Communication, Business and Information Technologies, Roskilde University.
The conference takes its starting‐point in the so‐called dialogic turn in the production and communication of knowledge whereby communication is conceived as a dialogue among participants rather than a one‐way flow of knowledge to a less knowledgeable target group. It has become commonplace to employ dialogue based approaches in producing and communicating knowledge in fields such as organisational change communication, collaborative research, health communication, science communication, digital communication and development communication. (Part of the virtual worlds project consists of applying and reflecting upon the value of such dialogue based approaches). Continued…
Posted in Blog, Conferences.
Tagged with communication practices, dialogic communication, dialogue, methodology, participation, research communication.
By dixi
– 2011/02/01
I just wanted to share some interesting perspectives on animating avatars in commercial products. I am not endorsing or advertising
Here is a demo of Avatar Kinect product for Xbox, which was given at CES Gamespot convention. It shows controller free way of animating avatars with facial recognition, body tracking…
This article in Develop is about a developer who ported an image taken from Kinect into the PC world-building game Minecraft.
Posted in Blog, Machinima.
Tagged with 3D, animation, gesture, media platform, Virtual Worlds.
By lisbethf
– 2011/01/21
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