This video is about our recent workshop on design and communication in virtual worlds. It is a report of the three-week module 1 workshop in September 2009 and the participants are the international students of Communication Studies at Roskilde University.
Live from the MiTo festival (Milano, Italy) on 9/13/2009, a telematic performance featuring live instrumentalists (Milano, Stanford, Montana) and virtual performers within a networked Sirikata environment (Milano, Stanford). We hope the project managers behind this event, Jeffrey Schnapp, Henrik Bennetsen, will be visiting Roskilde University and the Virtual Worlds project in November. See slides for more…
The article “Remediating cultural services in Second Life: The case of Info Island DK” was recently published by Simon Heilesen in First Monday. In 2007, Info Island DK was created as a virtual library in Second Life and studied as part of the Virtual Worlds project. This article is an account of how the library services of the physical library and the net library were remediated into a 3–D virtual world. The Info Island DK library was not widely adopted by any of the intended target groups, even if it was quite successful as demo–project. The paper discusses the factors conditioning the relative non–adoption of the new technology.
The aim of this seminar is to bring together people interested in exploring the use of virtual worlds in relation to museums and the fields of archaeology, cultural heritage and history. The seminar continues discussions from a previous seminar on Virtual Archeology.
The seminar will be in Danish and will take place at Roskilde University October 7th 2009, room 42.2.29. See the program for the day (in Danish) and register with dixi@ruc.dk before October 1st. You can take the train to Trekroner, walk 10 min. to the university and house 42. Map of the university
This is a brief paper I wrote back in the fall of 2008 in response to a visit by Dr. Robert Bloomfield. In it I discuss the consumer/producer dualistic media user identity, as it applies to virtual worlds, and develop a potential classification scheme for discussing how people engage with Web 2.0 and other online technologies, such as virtual worlds.
The Virtual World Roadmap (VWR) special interest group are members of the virtual world community interested in helping accelerate the use of virtual world technology in mainstream markets. This team meets periodically to develop and revise a “roadmap” for the virtual world industry. This roadmap outlines the significant usages for virtual worlds, case studies of best practices, and shows a timeline for the key technical requirements and business challenges that need to be overcome in the coming years.
Virtual World Roadmap SIG is currently conducting an online survey in order to:
1) forecast how Virtual Worlds will be used in businesses and other organizations in the near future
2) identify user requirements that will foster broader adoption
3) inform technology and service providers interested in this space
4) identify areas where cooperation may be required to achieve the intended results
If you have deployed or are planning on deploying a virtual environment, please consider taking this survey here.
The survey will be open until midnight Pacific Daylight Time, Sep. 11th, and its initial results will be made available by mid-September 2009. Any information submitted, including your e-mail address, will not be used for any other purpose.
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