For the next Virtual Worlds Workshop, Augmenting Reality in the Public Domain, we have invited Professor Gunnar Liestol from the Department of Media & Communication, University of Oslo. Gunnar Liestol will present his work on Situated Simulations, a new mobile augmented reality genre. The day will also cover governmental efforts to incorporate virtual worlds in tourism and education in Singapore, a discussion on the concept of engagement, and future plans for reconstructing aspects of the Sea Stallion Journey in an interactive experience platform.
Join us Friday, October 1st 2010, 10:00 to 17:30, room 43.3.29, house 43, at Roskilde University. The workshop is open to all interested. Lunch is included so please register no later than September 24th to dixi@ruc.dk or phone +45 4674 3813. See arrival info and map here.
Program (as pdf)
10:00 Welcome, Professor Sisse Siggaard Jensen, Roskilde University
10:10 Virtual Worlds From the Other Side of the World: The hybrid and educational virtual worlds of Singapore, Post Doc CarrieLynn D. Reinhard, Roskilde University, and Post Doc Mikala Hansbøl, Danish School of Education
12:30 Lunch
13:30 Situated Simulations, Professor Gunnar Liestøl, Dept. of Media & Communication, University of Oslo
15:00 Coffee break
15:15 What does engagement do? Studies in kinds of engagement, Professor Sisse Siggaard Jensen, Roskilde University
16:00 Reconstructing the Sea Stallion Journey – an interactive experience platform
Professor John Gallagher, Roskilde University
16:15 Wrap up, Professor Sisse Siggaard Jensen, Roskilde University
16:30 Drinks and get-together
About SitSim: A situated simulation requires a broadband (3G) smartphone with substantial graphics capabilities, GPSpositioning features, accelerometer and electronic compass (magnetometer). In a situated simulation there is approximate identity between the users visual perception of the real physical environment and the users visual perspective into a 3D graphics environment as it is represented on the screen. The relative congruity between the real and the virtual is obtained by letting the camera position and movement in the 3D environment be determined by the positioning and orientation hardware. As the user moves in real space the perspective inside the virtual space changes accordingly. A situated simulation is closely related to mixed and augmented reality. While mixed reality, including mobile augmented reality (MAR) is characterized by different combinations of virtual and real representations along the reality-virtuality continuum, a situated simulation is a ‘clean screen’ solution where there is a distinct (although minor) difference between the virtual perspective via the device and the real perspective of the user. Current versions of the system run on Apple’s iPhone 3GS.
Looking forward to your registration and participation!
Augmenting reality simulations and gaming are taking a more marketable turn, at least in a country known for being at the forefront of technological and techno-social innovations, Japan. Case in point, the integration of Konami’s “Love Plus” virtual girlfriend game with a physical world romantic getaway location. Brief story here: http://www.huffingtonpost.com/2010/09/01/love-plus-resort_n_701758.html and http://www.salon.com/life/broadsheet/2010/09/01/virtual_girlfriends/index.html
Will this event be streamed?
We won’t be live streaming this time, but will be filming the presentations in order to edit and make them available here on the blog the week after.