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Journal of Virtual Worlds Research: The Researcher’s Toolbox

The latest issue of the Journal of Virtual Worlds Research is online.  A special issue, titled The Researcher’s Toolbox, this issue contains various articles looking at how to study different aspects of virtual worlds.  This includes an article our CarrieLynn D. Reinhard wrote about her main study with this project.  The article provides her justification for using interviews within an experimental framework to study how people make sense of their engagings with virtual worlds.

Posted in Blog, Publications.

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Jensen ECREA Pre-Conference on Avatars

The following video is a recording of Dr. Sisse Siggaard Jensen’s presentation at the ECREA 2010 pre-conference: Avatars and Humans: Representing users in digital games. Dr. Jensen’s presentation focused on her analysis of the relationship between users and their avatars in gaming and social worlds.

Posted in Conferences, Video and Sound.

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Is Facebook becoming a “virtual world”?

I have no answers here, only questions. Questions because we could be on the verge of a whole new internet conceptualization. Perhaps not a 3D internet, but a reconceptualization of what it means to have websites, email providers, search engines, and social networking sites. Questions that have to do with Facebook.

And it all begins with the question: in the taxonomy that includes digital games, virtual reality, and virtual worlds, where do online communities lie? What is the relationship between these entities? Because, in particular, where does a website like Facebook lie? Is it even fair to call it a “website”? It is not truly a platform — or is it becoming one? With the launch of RockMelt, we now have a new browser that is highly integrated with Facebook’s website, and the concept of social media in general. Facebook, for many, is becoming their entry point into/onto the internet.

As more and more people spend more and more time on Facebook, the site has become a true site of social interaction and virtual life for millions around the world. People find people, talk to people, spend money, spend time, get into relationships, play games, play with identity, get out of relationships, make money, make things happen. All things that happen in virtual worlds, only without the obvious avatar. Facebook increasingly seems poised on the brink of providing the impetus for yet another recreation of what the Internet is and means in our lives.

So, my main question without an answer: could Facebook be living up to the dreams of the Rheingolds and Castronovas of the world who claimed that we would increasingly give over our physical lives in favor of virtual lives?

Posted in Blog.

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Social Media Space for Digital Worlds Researchers

Sage Publications is working to creating social media spaces for researchers to congregate and network. One of their latest spaces is “Communicationspace”, titled “the media + communication studies network”.

Only coming out within the past several weeks, the space is in its infancy. But it purports to provide the structure to foster an online community of media and communication researchers, scholars, students and practitioners interested in any aspect of the media and/or communication.

One the primary features of this space is the formation of groups by the members on a particular shared interest. As part of this project’s ongoing networking goal, I created the “Digital Worlds” group for people interested in discussing digital games, virtual worlds, virtual reality, and any and all other related technologies. You can find this group by going to this address:http://thecommunicationspace.com/group/digitalworlds

Posted in Reviews.

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CPH:DOX promo

Check out the program for CPH:DOX (international documentary film festival).
The seminars look great!
A couple of films are directly related to documentation of virtual worlds:
one is Life 2.0
also, a new Danish film Mig og Min Avatar / Me and My Avatar is showing in Cinemateket, Danish Film Institute, on Wed. Nov 10th at 19.00.

Posted in Blog, Machinima, Workshops and Seminars.

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Virtual Worlds from the Other Side of the World: The hybrid virtual worlds of Singapore

The following is a presentation given by CarrieLynn D. Reinhard at the project’s October 1 workshop on Augmenting Reality.

This presentation contains my initial analysis of the Singapore virtual world Singapore 2010 Odyssey. The analysis focuses on how the virtual world is constructed and positioned as a “hybrid world” by its developers and content/design structures. The conceptualization of a “hybrid world” is discussed by demonstrating the virtual world’s features.

The PowerPoint used in this presentation is available by following this link.

Posted in Video and Sound, Workshops and Seminars.

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