The PhD course ANT: from methodological principles to concrete strategies for managing the in-between was held September 20-23 2010, hosted by the Virtual Worlds Research project, Ursula Plesner & Maja Horst at the Department of Organization at CBS. Guest faculty included Anne Beaulieu, Virtual Knowledge Studio, Amsterdam, Mike Michael, Goldsmiths, University of London, Barbara Czarniawska, University of Gothenburg.
You can find the slides from the talks of Mike Michael and Anne Beaulieu and read some selected highlights from the course literature below:
“By using co-presence rather than co-location as a starting point to conceptualize and articulate fieldwork, new aspects of knowledge production are foregrounded in ethnographic studies [Co-presence is] an epistemic strategy that pays close attention to non-lab based knowledge production that can embrace textuality, infrastructure and mediation […] It enables STS to develop the ethnographic study of highly mediated, distributed or non-lab based fields, such as the humanities, e-research and e-science”Anne Beaulieau (2010): ‘From co-location to co-presence: Shifts in the use of ethnography for the study of knowledge’ in Social Studies of Science 40(3), 453-470
“…we feel the need to develop new understandings of field sites that do not over-invest in the notion of physical, face-to-face copresence, that can have variable scales, and that can include mediated traces of action as witness to sociality. To include these elements, we need to construct cases differently […] a focus on time rather than place or space, to constitute cases; the inclusion of researchers and infrastructures in fieldwork; and emphasis on interaction between methodological approaches and new representational forms” Anne Beaulieu et al (2007): ‘Not Another Case Study: A Middle-Range Interrogation of Etnographic Case Studies in the Explorations of E-science’ in Science, Technology and Human Values 32(6), 672-692 Continued…
Monday 25th October 2010 9.00-18.00 the Nordic Council of Ministers will be hosting the conference KreaNord, at Børsen, 1217 Copenhagen, Denmark.
KreaNord is an important initiative in improving the framework conditions of the creative industries in the Nordic countries and in strengthening the Nordic region’s position as a creative region. The aim of the conference is to further collaboration between the different initiatives of the Nordic countries and to establish a forum for debate and exchange. The focus is on three policy-initiatives:
• Promote strategic collaboration and exchanges within the Nordic cultural and creative industries and with other sectors for value creation, innovation and growth
• Promote new opportunities for access to global markets, financing, and attraction of foreign investments for the Nordic cultural and creative industries
• Promote culture and creativity in Nordic education at all levels and promote entrepreneurialism and business skills in cultural and artistic education
This will be an opportunity to debate and network with the speakers of the conference and its approximately 300 participants including politicians and government officials from the Nordic Region’s Ministries of Culture and Ministries of Economic and Business Affairs, business and industry organizations, and key figures from the creative industries. In addition, the Nordic Ministers of Economic and Business Affairs and Ministers of Culture are invited to participate in the conference. The conference thus brings together people from the forefront of the creative industries, the educational system, and policy makers of the Nordic countries for a day of discussion and key note speeches.
The conference is conducted in English. Speakers include:
Professor Dominic Power, Uppsala University
Managing Director Heikki Masalin, CIM Creative Industries
Management Ltd., CEO Dino Patti, Playdead and
Director Katia Østergaard, Danish Chamber of Commerce (Dansk Erhverv).
In connection with the 4th European Conference on Game-Based Learning (ECGBL) and in collaboration with the ongoing research project Serious Games on a Global Market, PhD-students in the field of Game-Based Learning are invited to attend a Master Class where they can network and receive feedback and ideas for their work. The Master class, with a few spaces still open, will comprise of two key lectures followed by student presentations and discussions on the topic of Game-Based Learning – see the program and registration site. The two research lectures by Simon Egenfeldt-Nielsen and Patrick Felicia in the morning are open to anyone interested and do not require registration.
Simon Egenfeldt-Nielsen, PhD, Psychologist, CEO of Serious Games Interactive a company with some 20 employees dedicated to games that are more than entertainment. Mr. Egenfeldt-Nielsen has studied, researched and worked with computer games for more than 10 years. After finalizing his PhD on the educational use of computer games, Mr. Egenfeldt-Nielsen participated in several research projects about learning games of which three were funded by EU, and he has been involved in the development of more than 30 computer games most of them in the field of Serious Games. Mr. Simon Egenfeldt-Nielsen has served on the Digital Game Research Association Board for three years, co-founded www.Game-research.com, and authored four books on video games. He regularly gives talks around the world.
Patrick Felicia, PhD, MSc, lecturer, course leader and researcher at the Waterford Institute of Technology. Mr. Patrick Felicia obtained his MSc in Multimedia Technology in 2003, and his PhD in Computer Science in 2009 from University College Cork, Ireland. His research interests and expertise revolve around Game-Based Learning, Multimedia, Educational Psychology and Instructional Design. He has served on program committees for international Game-Based Learning and Technology-Enhanced Learning Conferences. He is editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and is also editor of the forthcoming Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches.
The film ‘INSIDE THE METAVERSE‘ introduces most recent developments in virtual worlds along with a patchwork of characters from all walks of life and nationalities for whom virtual worlds have become an important part of their lives. The movie will be shown in Copenhagen, October 17th 2010 (14:15) and after the screening the director Steven Dhoedt will be present to discuss the film and present his views on the future of virtual worlds. Don’t miss this opportunity.
Time, place and tickets: The screening of Inside the Metaverse starts at 14:15. It is in Cinemateket, Gothersgade 55, Copenhagen. Tickets are 25 DKK. You can order tickets for SunDoc at Cinemateket on phone +45 3374 3412 or go to the web site of Cinemateket.
Last week’s workshop, Virtual Worlds Workshop, Augmenting Reality in the Public Domain, joined together a mix of people from academia, museums and art. Unfortunately, Gunnar Liestol fell ill. Instead Christian Jacquemin, Professor in computer sciences at Paris University II and researcher at LIMSI-CNRS, presented a number of collaborative computer science/art projects combining new technologies, audio-visual creations and interactive graphics for augmenting and interacting with sound, shadows and scenography. View his slides and the video below of the R.A.M. (Mobile Augmented Reality) project, a prototype for a monumental mobile video projection.
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